If you want cowboys instead of mercenaries when investigating the paranormal, ACES is a great place to look. It adds in a good amount of thematic traits for the setting and adds some crunch to ranged combat with reloading mechanics. Perfect for gamers who want a bit of mid combat drama.
The included adventure shows some creative ways to combine the western genre with the more nebulous "paranormal."
If you want to explore different genre combinations with FIST, you should see what ACES can do for your table.
The PDF is 8 pages, with clean, readable layout, lots of white space, and some public domain illustrations.
Lore-wise, ACES takes place in the same general timeline as FIST, just much earlier. Mechanics-wise, ACES digs deeper into the minutia of combat and tracks things like ammunition and reloading.
ACES includes a variety of new Traits, with an expected western flavor. Some of them (such as Deadeye) really expect to be interacting with a revolver, and may go rogue if exposed to more modern firearms.
ACES also includes a sample mission, which is eerily similar to the first mission of Hard West II? It also doesn't have an explicit end-point, and feels a little like it needs something to tie it together.
The supplement finishes with a mission generator, which is fun and thematic, and includes a card-drawing system for adding random encounters and complications.
Overall, if you want to play some western style FIST, this is a great place to start. It also feels like a very solid foundation to expand on. Bullet tracking opens up new possibilities for Traits and encounters. Reloading incentivizes melee combat. I think there's room for ACES to spin off into its own core system, and I'd love to see it develop further.
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If you want cowboys instead of mercenaries when investigating the paranormal, ACES is a great place to look. It adds in a good amount of thematic traits for the setting and adds some crunch to ranged combat with reloading mechanics. Perfect for gamers who want a bit of mid combat drama.
The included adventure shows some creative ways to combine the western genre with the more nebulous "paranormal."
If you want to explore different genre combinations with FIST, you should see what ACES can do for your table.
ACES is a pulp wild west hack for FIST.
The PDF is 8 pages, with clean, readable layout, lots of white space, and some public domain illustrations.
Lore-wise, ACES takes place in the same general timeline as FIST, just much earlier. Mechanics-wise, ACES digs deeper into the minutia of combat and tracks things like ammunition and reloading.
ACES includes a variety of new Traits, with an expected western flavor. Some of them (such as Deadeye) really expect to be interacting with a revolver, and may go rogue if exposed to more modern firearms.
ACES also includes a sample mission, which is eerily similar to the first mission of Hard West II? It also doesn't have an explicit end-point, and feels a little like it needs something to tie it together.
The supplement finishes with a mission generator, which is fun and thematic, and includes a card-drawing system for adding random encounters and complications.
Overall, if you want to play some western style FIST, this is a great place to start. It also feels like a very solid foundation to expand on. Bullet tracking opens up new possibilities for Traits and encounters. Reloading incentivizes melee combat. I think there's room for ACES to spin off into its own core system, and I'd love to see it develop further.